The idea that My group and I have created conforms to real life media as a vast majority of the events that are challenged throughout the short title sequence represent issues that occur during everyday life.
An example of this is being kidnapped and being thrown into the back of a car during night time; as less people will be aware of what is happening. It is highly unlikely for someone to hear the screams of a kidnapped victim due to the majority of people sleeping and the vast majority of people are unable to see clearly due to the darkness at night time.
An example of this is being kidnapped and being thrown into the back of a car during night time; as less people will be aware of what is happening. It is highly unlikely for someone to hear the screams of a kidnapped victim due to the majority of people sleeping and the vast majority of people are unable to see clearly due to the darkness at night time.
Violence occurs everyday, therefore people are aware that this happens and are able to point it out when seen, however different forms of violence stand out to people more depending on what happens. As this scene will involve screaming from the young girl being kidnapped (Shannon) you would expect maybe her closest next door neighbours to hear this. However there are many reasons why they may be unable to hear this as witnesses of a crime.
Some of these reasons are:
- Nobody may be at home
- Could be sleeping
- In a part of the house where the main road is not seen
- Turn a blind Eye
All of the above occur frequently without being deliberate. Therefore whether the kidnapper escapes away safely with his victim will be a mystery.
To ensure that our media product applied to real life and had a sense of the "norm" instead of unrealistic events, it was essential that we used the correct code conventions to create a brilliant thriller sequence. Tension is built up throughout the film and the camera shows what is on the screen when the main characters are watching a film. We done this so that we could have audience involvement. for example when the characters jump it is likely to cause the audience to jump depending on how scary something is. Audience involvement was cardinal as this also creates suspense for the audience.
Our media product has been shot in a unique way using different camera shots and lighting to emphasize on specific scenes and what they portray to the audience. The use of close ups on the characters faces allow the audience to understand what emotions the character is feeling. Fast editing has been used to ensure that the audience are aware of the genre of the film, this also builds suspense.
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